Logo is one of the most iconic educational programming languages ever created. Designed in 1967 by Wally Feurzeig, Seymour Papert and Cynthia Solomon, it was intended as a tool to teach children logical thinking and problem solving. It’s best known for "turtle graphics", where a small turtle draws lines on the screen in response to your commands - a visual and engaging introduction to programming.
But Logo is more than turtles and lines. Under the surface it’s a capable language with roots in Lisp, supporting recursion, lists and other advanced concepts. It has been used from primary classrooms to university courses and has inspired modern tools like Scratch and TurtleArt. In short: low barrier to entry, high ceiling for learning.
If you want to combine creativity with code, or revisit the nostalgia of early computer lessons, Logo is a charming and pedagogical language to explore.